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Home Benzinga

Direct-to-Consumer Strategies in Gaming Provided by Brent Liang

New York Tech Editorial Team by New York Tech Editorial Team
April 24, 2024
in Benzinga
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Direct-to-Consumer Strategies in Gaming Provided by Brent Liang
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Written by Mae Cornes

Video games have traditionally reached their audience through a layered distribution model involving developers, publishers, and retail or digital storefronts. This traditional path to the market entails several stakeholders, including physical retailers like GameStop and digital platforms such as Steam and the PlayStation Network. Each entity takes a portion of the revenue, which can significantly reduce the developer’s profit margin. In this conventional model, the distance between game creators and their audience can dilute the original vision and hamper direct feedback loops essential for iterative development.

Rethinking Game Distribution: Brent Liang’s Direct To Consumer Strategy

Within this context, Brent Liang, a founding team member at Fractal (which has since renamed to Stash.gg), is helping games adopt their direct-to-consumer (D2C) strategy. Sidestepping traditional middlemen, Liang helped drive various company efforts to elevate game developer’s control over platform gatekeepers and deepen player engagement. His D2C insights aim to empower developers to circumvent conventional distribution models, offering a new path for gaming.

“Democratizing game distribution is our goal. We want to give developers the tools they need to reach their audience directly,” explains Liang. This insight was born out of the early-day success of Fractal: Liang helped the company grow a 100,000-strong Discord community within the first week of launch, which then led to Fractal raising $35 million from leading investors and securing partnerships with a dozen game partners. 

Empowering Developers and Players Alike

Central to Liang’s vision is enabling game developers to sell directly to players. This comes through innovative platforms that facilitate transactions, engagement, analytics, and community building. “These tools are designed not only for sales but to foster a thriving community around our games,” says Liang. Such direct engagement avenues revolutionize the way games are marketed, sold, and played, offering a blended experience that traditional models could never achieve.

This shift toward D2C strategies presents unique challenges, from establishing robust digital infrastructures to managing customer relations. However, Liang views these hurdles as opportunities for innovation. “The challenges we face in adopting a D2C model push us to innovate, crafting solutions that will help define the future of gaming,” he adds.

The Future of Gaming with Direct-to-Consumer Sales

The gaming industry’s future seems increasingly aligned with D2C models. This evolution reflects broader trends across various media, emphasizing authenticity, directness, and community engagement. As developers and players navigate this new landscape together, innovative storytelling, game design, and player interaction are boundless.

Liang’s efforts hope to achieve financial sustainability and creative autonomy for developers, heralding an exciting new chapter in interactive entertainment. In this era, games are more than products; they are bridges between the imaginations of creators and the experiences of players, built on the foundation of direct and meaningful interactions.

Liang’s direct-to-consumer strategies aim to refresh traditional game distribution methods, promising a more equitable, engaging, and dynamic gaming ecosystem. As this model catches on, it could redefine the norms of game development, distribution, and consumption, fostering a richer and more interconnected gaming culture.

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