NEW YORK, Nov. 26, 2021 /PRNewswire/ — The K-12 game-based learning market is set to grow by USD 9.03 billion from 2020 to 2025, progressing at a CAGR of 20.63% according to Technavio. 37% of the market’s growth will originate from North America. The US and Canada are the key markets for K-12 game-based learning in the region. The increasing focus on early education will facilitate the K-12 game-based learning market growth in North America.
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K-12 Game-based Learning Market 2021-2025: Scope
Technavio presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources. Our K-12 game-based learning market report covers the following areas:
K-12 Game-based Learning Market 2021-2025: Vendor Analysis
The market is fragmented, and the degree of fragmentation will accelerate during the forecast period. A Medium Corp., Banzai Labs Inc., Cognitive ToyBox Inc., Filament Games, Infinite Dreams Inc., Microsoft Corp., MONKIMUN Inc., Schell Games LLC., Smart Lumies Inc., and WayForward Technologies Inc. are some of the major market participants.
K-12 Game-based Learning Market 2021-2025: Drivers & Challenges
The surging investments from venture capitalists and the evolving teaching methodologies will offer immense growth opportunities for the K-12 game-based learning market. However, the high set-up costs will challenge the growth of the market participants. To make the most of the opportunities, market vendors should focus more on the growth prospects in the fast-growing segments, while maintaining their positions in the slow-growing segments.
K-12 Game-based Learning Market 2021-2025: Segmentation
- Product
- Subject-specific Games
- Language Learning Games
- Others
- Market Landscape
- Middle School Level
- High School Level
- Elementary School Level
- Geography
- North America
- Europe
- APAC
- South America
- MEA
K-12 Game-based Learning Market 2021-2025: Revenue Generating Segment
The K-12 game-based learning market share growth by the subject-specific games segment has been significant. Technavio report provides an accurate prediction of the contribution of all the segments to the growth of the K-12 game-based learning market size
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K-12 Game-based Learning Market 2021-2025: Key Highlights
- CAGR of the market during the forecast period 2021-2025
- Detailed information on factors that will assist k-12 game-based learning market growth during the next five years
- Estimation of the k-12 game-based learning market size and its contribution to the parent market
- Predictions on upcoming trends and changes in consumer behavior
- The growth of the k-12 game-based learning market
- Analysis of the market’s competitive landscape and detailed information on vendors
- Comprehensive details of factors that will challenge the growth of k-12 game-based learning market vendors
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K-12 Game-based Learning Market Scope |
|
Report Coverage |
Details |
Page number |
120 |
Base year |
2020 |
Forecast period |
2021-2025 |
Growth momentum & CAGR |
Accelerate at a CAGR of 20.63% |
Market growth 2021-2025 |
USD 9.03 billion |
Market structure |
Fragmented |
YoY growth (%) |
18.40 |
Regional analysis |
North America, Europe, APAC, South America, and MEA |
Performing market contribution |
North America at 37% |
Key consumer countries |
US, China, UK, Canada, and Germany |
Competitive landscape |
Leading companies, competitive strategies, consumer engagement scope |
Companies profiled |
A Medium Corp., Banzai Labs Inc., Cognitive ToyBox Inc., Filament Games, Infinite Dreams Inc., Microsoft Corp., MONKIMUN Inc., Schell Games LLC., Smart Lumies Inc., and WayForward Technologies Inc. |
Market Dynamics |
Parent market analysis, Market growth inducers and obstacles, Fast-growing and slow-growing segment analysis, COVID-19 impact and future consumer dynamics, market condition analysis for the forecast period |
Customization purview |
If our report has not included the data that you are looking for, you can reach out to our analysts and get segments customized. |
About Us
Technavio is a leading global technology research and advisory company. Their research and analysis focus on emerging market trends and provide actionable insights to help businesses identify market opportunities and develop effective strategies to optimize their market positions. With over 500 specialized analysts, Technavio’s report library consists of more than 17,000 reports and counting, covering 800 technologies, spanning across 50 countries. Their client base consists of enterprises of all sizes, including more than 100 Fortune 500 companies. This growing client base relies on Technavio’s comprehensive coverage, extensive research, and actionable market insights to identify opportunities in existing and potential markets and assess their competitive positions within changing market scenarios.
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Technavio Research
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Email: media@technavio.com
Website: www.technavio.com/
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